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http://www.gameintestine.com
enDispatches from GDC 2010: Day 1 The Expo Floor
http://www.gameintestine.com/content/dispatches-gdc-2010-day-1-expo-floor
<p>If your experience of GDC is exclusively through the gaming press you would incorrectly assume that the entire conference is a junior version of E3 that is dedicated to poorly announcing new products or a soapbox for developers like Peter Molyneux to make wildly absurd predictions. </p>
<p>If you work in the industry, it is a chance to upgrade what you approach to game design, to learn how to use particle physics or to meet old colleagues who have gone to new companies. For them it is almost like a convention for tax preparers or medical equipment manufacturers.</p>
<p><a href="http://www.gameintestine.com/content/dispatches-gdc-2010-day-1-expo-floor" target="_blank">read more</a></p>http://www.gameintestine.com/content/dispatches-gdc-2010-day-1-expo-floor#commentsTue, 16 Mar 2010 14:15:32 +0000admin460 at http://www.gameintestine.comDispatches from GDC 2010: Day 0 Travel
http://www.gameintestine.com/content/dispatches-gdc-2010-day-0-travel
<p>I sat next to a guy who played tap tap revenge, then tap defense, then a word game. But when I saw his GDC 07 tag around his bag handle, I was sure he was headed to GDC. I asked him and he said "Ya I will be working in the bookstore, look me up and buy some books." I now give the side glance to any slightly pudgy guy who is using a piece of technology. Is he coding? Is that game he is playing on his cel phone just a time waster or is he studying the merits of its design? I am profiling people. Scoping them out to see if they have a connection to the industry. From the outside looking in, my behavior would be creepy. However, in this context, I think it is called networking.</p>
<p><a href="http://www.gameintestine.com/content/dispatches-gdc-2010-day-0-travel" target="_blank">read more</a></p>http://www.gameintestine.com/content/dispatches-gdc-2010-day-0-travel#commentsFri, 12 Mar 2010 17:20:51 +0000admin459 at http://www.gameintestine.comDispatches from Game Design Class
http://www.gameintestine.com/content/dispatches-game-design-class
<p>As I mentioned in <a href="http://gameintestine.com/content/not-walking-through-anymore.-now-making" target="_blank">an earlier post</a>, I have ventured into the world of game creation. Step 1 was to sign up for my local community college's game design class. It is now week 6 of the semester and we have been divided (according to our seating arrangement) into five groups. For the rest of the semester my group members and I will create a fictional game complete with design documents, concept art, and even press releases.</p>
<p><a href="http://www.gameintestine.com/content/dispatches-game-design-class" target="_blank">read more</a></p>http://www.gameintestine.com/content/dispatches-game-design-class#commentsMon, 22 Feb 2010 14:03:57 +0000admin458 at http://www.gameintestine.comHow Video Games are Making it into Movies
http://www.gameintestine.com/content/how-video-games-are-making-it-movies
<p>The movie cirtic Nathan Donarum has brief post on Roger Ebert's blog where he <a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20100203/LETTERS/100209994" target="_blank">wonders why the game "Gears of War" is in the film The Hurt Locker</a>: </p>
<p>"On my second viewing of "The Hurt Locker," I noticed a curious detail. There is a scene in which Eldridge plays a video game. The video game is "Gears of War," a hyper-masculine, adrenaline-pumped game about...well, war. The main gameplay deals with firefights, and hiding behind different objects to avoid getting shot, and to avoid dying. It has a real focus on survival, and a real focus on the thrill of the fight."</p>
<p>His theory is that "Gears of War" was specifically picked because it defines the character who is playing it. That game is an accessory that is used for the character's development.</p>
<p><a href="http://www.gameintestine.com/content/how-video-games-are-making-it-movies" target="_blank">read more</a></p>http://www.gameintestine.com/content/how-video-games-are-making-it-movies#commentsMon, 08 Feb 2010 16:46:25 +0000admin456 at http://www.gameintestine.comPortal is the greatest video game about my generation
http://www.gameintestine.com/content/portal-greatest-video-game-about-my-generation
<p>It is as hard to picture Dennis Kucinich looking forward to a night of Modern Warfare 2 as it is to believe that Dick Cheney would get excited about that lost lamb that he found in Farmville. When looking for entertainment, a person gravitates towards something that reinforces their core beliefs. The message that a game is projecting appeals to some psychographics and not others. The characters who are portrayed as the heroes vs the villains and the methods by which they achieve their goals all factors in to a game's belief system.</p>
<p><a href="http://www.gameintestine.com/content/portal-greatest-video-game-about-my-generation" target="_blank">read more</a></p>http://www.gameintestine.com/content/portal-greatest-video-game-about-my-generation#commentsSat, 06 Feb 2010 03:36:30 +0000admin452 at http://www.gameintestine.comNot walking through anymore. Now making
http://www.gameintestine.com/content/not-walking-through-anymore.-now-making
<p>The dawn of another year (not a decade yet) is the best time to start something new. I say that now because the subject of this website, and correspondingly, my status with gaming, is changing. I am going to shift focus from developing long and incredibly time-consuming walkthroughs to making games (which, will be short but also incredibly time consuming to make).</p>
<p>I haven't been <a href="http://www.ea.com/blogs/ea-underground" target="_blank">hired at some fancy company</a>, I didn't join a <a href="http://polytroncorporation.com/">hyper-creative indie studio</a>, and I didn't <a href="http://roguelikedeveloper.blogspot.com/">team up with a thoughtful solo coder</a>. It is just me. I just got shot by the indie development cupid and have become entirely infatuated with the thought of creating my own games and, most appealingly, getting someone else play something that I created.</p>
<p><a href="http://www.gameintestine.com/content/not-walking-through-anymore.-now-making" target="_blank">read more</a></p>http://www.gameintestine.com/content/not-walking-through-anymore.-now-making#commentsFri, 29 Jan 2010 14:36:44 +0000admin451 at http://www.gameintestine.comWhy I don't like Brutal Legend
http://www.gameintestine.com/content/why-i-dont-brutal-legend
<p>The worst moment in all of Brutal Legend is the level titled "Sanctuary of Sin." The setting is a lavishly decorated palace courtyard that would be befitting of Liberace. You mission is to lead your troops to destroy the stage of General Lionwhyte (voiced by Judas Priest frontman Rob Halford). However, two large turrets guard the enemy's stage and instantly decimate any troop that you send at them, well any troop except for the invisible yet slow roadies.</p>
<p><a href="http://www.gameintestine.com/content/why-i-dont-brutal-legend" target="_blank">read more</a></p>http://www.gameintestine.com/content/why-i-dont-brutal-legend#commentsWed, 09 Dec 2009 15:11:55 +0000admin448 at http://www.gameintestine.comThe story of the Ballad of Gay Tony
http://www.gameintestine.com/content/story-ballad-gay-tony
<p>After 11 hours the final cut scene of BoGT rolled. This was the first GTA game I have played of this hardware generation and it really seemed as if I hadn't missed anything. </p>
<p>Both the mission delivery method and the structure were no different than the saga of San Andreas. Although it is not novel, the game is enjoyable. The characters, primarily the spoiled Yousef and the frantic Tony, are legitimately entertaining. I would just want them in an uninterrupted series of cut scenes. </p>
<p>So, how did I like each moment? </p>
<p><a href="http://www.gameintestine.com/content/story-ballad-gay-tony" target="_blank">read more</a></p>http://www.gameintestine.com/content/story-ballad-gay-tony#commentsMon, 23 Nov 2009 16:12:48 +0000admin417 at http://www.gameintestine.comIt's time to do a walkthrough again
http://www.gameintestine.com/content/its-time-do-a-walkthrough-again
<p>It was December 2008 that I completed my last walk through for Prince of Persia. It was a game that I really wanted to write-up because I was curious about the potential Humphrey Bogart and Kathrine Hepburn or Kurt Russel and Goldie Hawn style interaction between the characters. However, after 5 hours and 20 pages of walk through, I realized that the game was just a giant, single-path rat-maze that you run the Prince down. Hardly a game that necessitates a game guide much less a game guide that makes fun of the characters.</p>
<p><a href="http://www.gameintestine.com/content/its-time-do-a-walkthrough-again" target="_blank">read more</a></p>Mon, 26 Oct 2009 13:59:41 +0000admin415 at http://www.gameintestine.comSwords and Soldiers - 1/3rd of a review
http://www.gameintestine.com/content/swords-and-soldiers-13rd-a-review
<p>I just played a game while I drank a cup of coffee. Simultaneously. And neither my performance in the game nor my performance with the cup suffered while I did it. This was possible because of the wonderfully pared-down control system for the WiiWare game Swords and Soldiers. In this RTS game, I was quite capable in controlling an entire battle (including building units, mining resources, and upgrading my technology) with a single Wii remote and the A button.</p>
<p><a href="http://www.gameintestine.com/content/swords-and-soldiers-13rd-a-review" target="_blank">read more</a></p>http://www.gameintestine.com/content/swords-and-soldiers-13rd-a-review#commentsMon, 29 Jun 2009 14:05:32 +0000admin401 at http://www.gameintestine.com