Auditorium of Atropos
Go through the gate, down the halls and when you reach the next gate, a man tells Kratos that he was destined to be here and he won't let him "reach the sisters." Then he dives off the side of the room. The room he was in is a lot like the Auditorium of Lehkisis. And just like last time, you will need someone to translate the book to proceed. So saving this suicidal translators life is key. It's kinda ironic that Kratos will be changing the fate of this one guy so that he can to change his own fate.
- Kratos must go a few seconds back in time to catch the translator before he falls
- Backtrack through the circular hall and pick up the pause statue that is
hidden in one of the alcoves - Drag it around until it is right next to the gate
- Open the Gate
- Pull the statue under it so that it prevents the gate from closing
- Go through the mercury-like door that is located on the left hand side of the auditorium. This will send Kratos back in time
- Press L1 R1 and slow time
- Run up and catch the translator before he falls
Kratos drags the man over to the book and makes him read it.
"Hear me noble sisters who forge our destiny's /
another seeks an audience to change their fate /
As proof that he is worthy / (Kratos says "die with honor" here) I give my blood to illuminate the way"
CUT SCENE:
Second verse, same as the first as the translator's head is smashed, Cousin It island opens some more, and then the blood fills the channels of the crow.
Our Lady of Perpetual Wardrobe Malfunction appears again and she says that if Kratos can find the ashes of the phoenix and resurrects it, he can reach the temple of the fates.
Go over to the locked door and Kratos will rip off the Warrior's Skull. Press R1 again to open the door. The camera pans up and examines the many layers of this hall. The ceiling is coated in chads which are coincidentally, falling.
PUZZLE: Steam Jet to the Ceiling
In order to get up to the ceiling you will need to float up there using the steam jet. First, use the rotating lever to open the steam aperture. Float up to the second floor and pull the lever there to boost the steam output. Jump back town and rotate the stick again to reopen the aperture. Now that the steam pressure has been increased, float all the way to the ceiling.
Continue along the roof grips and destroy the fluted column (term for any
column that has long lines that run down the length of it . Drop down when you reach the edge of the ceiling. Turn the crank to lower Kratos to the next floor and fly across the chasm to get back to the palace lobby. Fight off the four thugs that attack. When defeated, run across to the warrior's door. Using the newly acquired key, Kratos unlocks the door.
PUZZLE: Chain Elevator with Skeletons
Inside, hit the save and then proceed to the elevator.
- Move Kratos over to the large chain that runs down the center of it and tap "O". With his super-human grip strength, Kratos will pull the elevator down.
- The ceiling (complete with spikes, natch) descends too and quite fast.
- Keep "O" tapping and don't even stop until the skeletons are actually attacking Kratos.
- Fight off the first wave of them and then get back to the chain.
- The fastest way to grab it again is to stand right in front of it and start your tapping.
- The escape door is on the north side of the room and will take a bit to get there and will need to be dead lifted open.
- Before you start lifting though, make sure all skeletons are preoccupied with an attack. I used Cronos's Rage on the last few and then rapidly opened the door without killing them.
The next room is a long, lava filled hallway with an upper platform and a rope running down the center of it. Jump up onto the rope and attack anyone who comes near. When you get shot down by the archers on the upper platform, jump towards them. Kratos will grab the ledge and you will need to shuffle him to the right to reach a place where he can pull himself up. Kill everything on this platform and when you need to get back down, jump and fly of the ledge. In a design oversight, you can't hand grab your way back to the bottom floor.
Walk over to the left side of the little platform to find a wall with hand grips. Climb up it and then to the ceiling. When you reach the other side of the room, drop and fight off all attackers.
This next area is a series of chambers that each have a large rotating spiked turbine. Scattered among the turbines are steam jets. I don't know if I totally buy the concept of this room, other than the concept of slowing me down on my march towards the end of this game. Is this supposed to be some sort of Geo-thermal turbine? And if so, why the spikes on the turbines? Maybe those are scrubbers to reduce CO2 emissions. To get through this one, float to the steam vent on the right. From there, float right and on to the next rotating urbine. Find the next steam jet. When you land, proceed to the next room.
