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Imperial Felucia

When Starkiller lands, the planet is already in the midst of an Imperial incursion with the local Felucian Warriors. The imperials are hoping to find Jimmy Smits so that he doesn't go off and start a rebellion. As opposed to the last time Starkiller was here, the imperials have really set up camp. There are emplacements and reactors and they have cut down a lot of the mushroom forest. Which, on the good side, means visiting the planet won't give you ring worm or athlete's foot as easily.

The most stunning change to the level, though, is the Sarlacc pit. What was once Shaak Ti's kinda weird meditation point has been converted in to an imperial power station that spans the mouth of the tentacled beast. I assume that the Empire has built this setup to tap the Sarlacc for power like some sort of sadistic take on renewable energy. Starkiller seems to be truly disillusioned with the empire's destruction of the planet and with this Sarlacc killing machine - just another sign that he has turned to the light side. Take this lesson to heart kids, drilling in the ANWR is the same as going to the dark side.

To proceed, Starkiller has to power up the overhead cranes so that he can use the elevator to descend into the Sarlacc. Do this by using the force lightning on the the three dormant generators that are located at end of each of the cables that run overhead.

After all the generators are on, head to the middle of the structure which is an elevator that descends right down the gullet of the beast so you can explore the Sarlacc from the inside. Because of this turn to inner space, I would like to congratulate this level on earning Game Intestine's special award of "digestive track of the game." This level does not disappoint either, it has met or exceeded each of the requirements for the award: cilia, a run through the lungs and multiple sphincters spewing gas.

How to get through the Sarlacc stomach

  • You can proceed through any of the cilia that encircles the hallways. If it grabs a hold of you, use the force blast to scare the little tentacles away.
  • In narrow passages there are sphincters than will suck you up into them as you pass. To get past them, electrify the little blue thing that looks like a space heater. This electrical generator sparks the sphincter and keeps it clamped shut. Terrific!
  • The lung section of the Sarlacc is difficult to traverse because as the beast inhales you are pushed to the back of the room. You must find shelter to hide behind during each breath. So, hide behind the pillars on the far left side of the lung chamber. Wait for the breath to pass and then before the next one, trudge upstream to find another hiding spot behind a pillar.

When you reach lung's bronchial tubes, a huge blast sucks Starkiller up and shoots him out of what I can only assume is one of theSarlacc's twelve anuses.

Starkiller finds the senator in the Rancor graveyard and says that he is here on behalf of General Kota to rescue him. Ms. Brood comes in to stop the escape. Her twin billy club shaped laser swords sit nestled up under her arms like a cop preparing to break up a riot. She doesn't take any chances either and brings with her another Rancor with huge tusks.

Marius Brood and the Bull Rancor
The fighting arena is a graveyard and is littered with huge bones. If there is sanctity to this graveyard, it is not shown by this Rancor bull because he tears through all the rib cages, flanges and rancor skulls. By now you have mastered all the powers. You have seen how to use the force against sliding door locks and exploding barrels. You would think one of these last term bosses would require you to dance among your force skills like improvised jazz, but not for this boss. This is going to be a slow, health chipping battle in an empty arena.

  • Stand still and wait for the beast to charge you.
  • When he gets close, jump twice and use the air dash to get behind him.
  • Slash at his tail and his back and maybe use lightning.
  • Ignore Marius Brood as you focus your attacks on the Rancor.

Image

When the Rancor is dead, the fight continues with Marius in a nearby ravine. The fight is not too difficult. To defeat her:

  • Jump around a lot dodging her laser swords the best you can
  • Use the force blast to push her along the walls and then stab her when she is stunned.

Cut Scene:
Knowing that she is loosing, Marius stops the fight and pleads to be let go. She blames the planet and the abandonment by Shaak Ti as the reasons she went to the dark side. God theseJedis are a bunch of whiners. Starkiller lets her go so she can be the villain in "Star Wars: The Force Unleashed 2: The Force Released" in stores November 2010.

 Senator Jimmy Smits stands up, rubs his wrists (even though he was never tied up) and tells Starkiller that he too knew a Jedi who drifted to the dark side. In case you didn't catch that - he is a referring toAnakin - hint hint foreshadowing. Starkiller says that Marius Brood will not drift to the dark side like Anakin because she will live with the memory of what she has done here. Which is totally not true because kidnapping Jimmy Smits is pretty forgettable. I don't even remember half the movies or  TV shows that he has starred in.

Anyway, it is not like Maris Brood is really that bad. At worse, she is just High-School-goth bad. Furthermore, this game was given anERSB rating of Teen. That basically means the worst thing anyone can do in this game is what a teenager is going to do. It is not like smoking in the bathroom is the path to the dark side.
Cut Scene:
ImageA still blinded Kota, a newly freed Senator Jimmy Smits, and a light-side tending Starkiller (who has his face splattered with something that I hope is not Sarlacc feces) meet in a Felucian meadow to discuss the future of the rebellion. Because Starkiller has actually killed a Storm Trooper, he has instant cred.

But, before they can start open rebellion, they are going to need weapons and star ships and people. The senator says that he needs to get other senators on board for a coalition of the willing. Kota thinks that they should strike a high-value target to show that the empire is not as strong as everybody thinks it is. Starkiller says I need to think about this... which means he is going to ask Vader what he would do.

Back in the Rogue Shadow, Starkiller talks to PROXY who is channeling Vader for advice on striking at the empire. Vader says that empire is building its fleet of Star Destroyers in the ship yards over the planet Maxis Prime. If he can bring down one of the ships, it would send the message that the rebels are looking for. When the plan to attack is agreed upon, Vader cuts the transmission through PROXY and the droid says "I hate being him." Starkiller acknowledges and says "I think he does too."

Juno approaches disappointed because she saw Starkiller communicating with Vader again. Realizing that he is still just a servant, she argues that she has taken a stand against the empire and that he should too after all that they have done to him.

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