Halo 3

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Dead Ringer: how to really finish the fight.

The end of the Halo saga. How is it going to be resolved? What mysteries will

be revealed? Will all sentient life be wiped out by a galactic pulse from

the Halos? Is Master Chief a Space Christ? Maybe this all is a

personification of the inner workings of an atom moments before nuclear

fission. Or maybe, just maybe, this is all a daydream of an autistic boy. Who

knows, it's Halo 3 walkthrough time.

 

Sierra 117

Damn that’s a big H3 – it runs off the screen. The Bungie logo comes up non- decrepitly and then dissolves. What a vast improvement over the Halo 2 splash screen that seemed to promise world-wide bubonic infections in the name of Bungie and Steve Vai.

The scene opens on a dark sky populated with stars. A female voice, easily identifiable as Cortana, says that MC was special because he is lucky? Being lucky is the whole crux of MC’s Power? That would work if he were some sort of super space-gambler but not if he is Master Chief, the walking gun-ship.  During the voice-over we see a shooting star approach and then split up as it comes crashing to Earth. Having been part of that crashed space junk, Master Chief lies stunned on the forest bed in a locked position. The suit seems to have updated for Halo 3. MC has a little more armor along his arms, the color is right. He appears a bit more zaftig, but thank god Bungie didn't do a Joel Schumacher and add nipples to it. When he does come to, he takes a quick run for the Arbiter who is watching from afar.

Walk it Off 

The game starts not in the starkness of a spaceship or with technicians calibrating Master Chief’s armor, which was standard for the last two games, but in a lush forest. Johnson directs the squad to head on through the canyon. Follow the squad as they run a steeplechase over the logs, through the trees, up over cliff faces and around pools.

Around the last corner a phantom flies overhead and everyone stops at a water fall fed lagoon. You would think with the beauty of the water-fall, the brilliant blue, and the fact that half of your squad climbs the rocks, that you should climb up there. But don’t. The proper path is a hard right over a log and into your first firefight. That phantom drop ship deposits a clutch of Covenant troops into another lagoon.

 

SKULL: BLIND
  • From the lagoon you were just in, follow the stream until it tumbles off the cliff
  • While standing on the edge, looking out over the giant lake beyond and then take a right (there is a boulder in the way but go around it.)
  • Follow the edge of this cliff over a few rocks until you see a rock outcropping where there is a skull on the end.
  • You will not get an achievement for this skull but it is still a skull that you can use during the campaign.

 

 

 

 

 

 

 

 

 

The rest of the path winds around and over to a cliff that is overlooking a small canyon. One of the squad mates says ”Jackals on the ridge, stay back it looks like the have Carbines.” He is right, the place is swarming with snipers.

Johnson says “Pelicans are en route.” Around the next corner, a gold-clad Brute stands high on a log holding a small man. The brute asks for the location of the base and guy replies, “kiss my ass.” The guy is pummeled and tossed to the ground. This key moment in Brute character development as it is used to show that they are mean and brutal.

 

The path leads into a cave and while in there, MC starts getting flashbacks or psychic nag-backs from Cortana. She appears to be lying down hurt or trying to imitate that little mermaid statue and says  “Could you sacrifice me to complete your mission”, “Could you watch me die.”

Johnson urges “Chief, the Pelicans are at the river, so hustle up.” There are two Pelicans hovering over a river and the marines inside are shooting down to the covenant forces below. Covenant Banshees blitz them and the pelicans do what they do best which is to get shot down. One of them explodes with that multi-headed explosion that I think was invented in the Vietnam War. The other Pelican barely escapes.

Charlie Foxtrot

The Arbiter recommends heading back into the jungle and Johnson radios in that he and his pelican were shot down. He sends the MC his coordinates in anticipation of a rescue.

Overlooking the next ridge, Johnson will say “Come on you big dumb apes, if you want breakfast, your going to have to catch it.” Weapon Suggestion: Sniper/Carbine | Brute Shot

When you reach the top, you can see that Johnson’s pelican didn’t make if far from the beach.
Weapon Suggestion: Human Sniper Rifle | Brute Shot

Quid Pro Quo

The path opens up to a deep canyon that was created by the dammed river. If this were a Tom Clancy book, this is where the separatist’s would be manufacturing their cocaine. Instead, as the Arbiter points out, this base is being used by the brutes to use Johnson and his crew as bait.

Climb up to the top of the dam and turn the corner. The brutes come in full force here.

 

SKULL: IRON
  • Stand on the dam and jump up to the platform where the two Jackals were. The floor here is a rust-red metal grating.
  • Walk ahead until you see two rusty pipes running perpendicular to you. Jump on them and then jump up to the catwalk that runs parallel to these pipes.
  • Follow the catwalk that runs alongside the glass wall.
  • Turn left and continue down it as it winds around the building.
  • At the very, very end of the catwalk and tucked into a little alcove is the iron skull

 

 

 

 

 

 

 

Work your way around the dam and follow the navigation icon to find the imprisoned Johnson. Free him by clicking on the force field.

The Pelicans start the approach to free Johnson and his men. However, more Covenant ships drop in. Here you will need to kill the covenant while surviving until extraction.
Weapons: Dual Wield Spikers | Brute Shot.

The pelican “goes hot” and fires a barrage of missiles at the covenant drop ship destroying it instantly. Damn! Where was all of this in the last two Halo games. If someone would have just equipped them with these missiles a long time ago we probably could have skipped through the Two Betrayals level in 10 minutes.

TIME: 53 Min | Rating ******

Crow's Nest

Two guys, one with a missile launcher, the other scouting, sees that it is a Pelican coming and they fist bump. The flight traffic control guys say to the Pelican “sorry for the tight squeeze, Tell the commander her ace is in the hole.” Dirty.

Master Chief, the Arbiter, Johnson and the rest of the troops unload from the Pelican. Some injured troops notice this and are excited and get hopeful because Master Chief is on-site. They must not have heard that my sticky grenades regularly miss Grunts and end up on some soldier's nuts or that I have no problem shooting one of them in the back of the head if they obscure my line of sight.

Miranda Keys, she the one with the raccoon style mascara, or maybe she’s just dirty from her trip through uncanny valley, is in command of this operation. She narrates the closest thing you are going to get to a recap of what happened in the last game which is that she stopped the halo from firing, then the Covenant smashed through Earth’s defenses. The Covenant profit named "Truth" then concentrated all his forces into East Africa and started digging for the Ark. Finding it will mean the profit can fire all of Halos, killing all life in the galaxy.
Lord Hood calls in to the conference center for an update. He is pleased to see that they found Master Chief. Hood asks for his status. “Green, sir” Says chief. Badum-ching! Miranda details her plan to stop the Covenant digging which is to take out the Covenant’s Anti-Air defenses and then Lord Hood will come in from the sky.

The power stops and the image of the Profit Truth splashes across all the screens at the command center. He threatens to glass the surface and then specifically mentions what he will kill the demon (the Master Chief).

With the message over the Master Chief worries aloud that the Profit mentioned him in the message. Master Chief is a cybernetic bad-ass why is he worried about this? It is like he is the kindler-gentler killing machine who fears his own mortality. Miranda calls for the evacuation of the base.

Know Your Role

The Covenant ships are approaching and it is Master Chief’s job to secure the perimeter so that the escape ships can get out. This is essential a Hoth mission without the snow or tow cables.

SKULL BLACK EYE
  • Go all the way to the back of the op center where there are two guards standing beside a red locked door.
  • Turn around to see two floodlights. The right one is in front of a red steel beam.
  • Jump on top of this right floodlight then onto the red steel girder.
  • From the red steel, walk forward so you are above the big screen.
  • Jump up onto the giant metal AC duct and the skull is at the very end of it

 

 

 

 

 

 

 

 

 

 

Head down the stairs, following the overly enthusiastic marines. Miranda calls in saying that a hanger has been infiltrated and Master Chief needs to clear it out.

The Hanger: There is light resistance to begin with but eventually wave after wave of Covenant drop ship enters, drops its troops and then leaves.

When clear, the Pelican lands and your allies climb aboard. The Master Chief however, will need to stay behind and backtrack (yes backtrack) to the Op Center. Before you go though, look out of the hanger and see the gigantic Covenant ship laying siege over the city. Those are the command ships of the Profit Truth, the one who came over the command center screens. Backtrack to the ops station. On the way back, the sounds of enemies breaching the base echo throughout the halls and Keys intercoms that the barracks are under attack.
A soldier tells Master Chief to come along but is quickly attacked by a giant fly. These are drones, the stupidest looking beast in the Covenant Menagerie. Daikatana was criticized so many years ago for casting bugs as enemies and they still arn’t cool now.

Weapons: Battle Rifle | Pistol
Stay back in that room with the cage and snipe the flies with your Battle Rifle. It’s like your shooting out of Danny Devito’s office from Taxi. When your shield is low back off to the next room until they recharge.

Gift with Purchase

Back in the ops center Miranda is on the big screen and damn she looks like an Oblivion NPC telling a ghost story with a flashlight. The troops are preparing a giant bomb with the intent of blowing up the base once the troops are evacuated. Johnson commands between cigar-chomps that saving the barracks troops is a priority because “We both know what they do to prisoners.” Johnson was a prisoner back at the dam. All they do is put him in a force field, and that doesn’t sound too bad.”

EASTER EGG: If you head up to the second story of the Op Center, there are some laptops with the same Blue-Screen-of-Death from the New Mombassa map in Halo 2.

The garage (complete with overburdened Semi) leading to the barracks is the first real challenging battle. It is a long hallway with Brutes arranged in an offensive line. Rushing into this battle will mean getting attacked up close by the first line of Brutes while the ones in the back will snipe you to death.

 

Hide behind the blast waslls

 

 

Hiding by the side, waiting for a Brute to walk by to shoot it in the ear.

What a battle. From afar, fighting the Brutes looks like you are in shoot-out with Homer Simpson. Head through the open door at the other end of the hall. Head for the little manhole and a Drone comes popping up. That was just a scare tactic because we were so jumpy from the Brutes. Jump down and Cortana comes back writhing around. This would be the hot and bothered stage of Rampancy. She says that Master Chief has been called upon to serve. Drones will come shooting out of the pipes and it reminds me of the (non-super) Mario Brothers stages. Don’t jump down the pipe at the bottom, there is another skull in here.

 

SKULL: GRUNT BIRTHDAY PARTY
  • Creep over the edge of that pipe at the end. Looking down, you should see a small ledge.
  • Drop down the pipe and aim for that ledge. If you land it, you can walk under the grating to the skull
  • This is a silver skull so there will not be an achievement.

Just run past them to find the Arbiter again. He is simultaneously shooting at drones and upbraiding the false profits. He turns to Master Chief and mumbles through a few lines that I think say “The Brutes have taken your soldiers as food or prisoners blruble brlupy burble.”

The next room is the barracks, I think Bungie bought this level at a Valve yard sale. Yah it was the room where you had to set up the turrets while the combine was coming. This room is significant because it is the moment I realized that I like fighting direct, box smashing Brutes more than the foppish, hide-in-the-corner Elites. Fighting Brutes fulfills the fabled 20 seconds of fun.

Weapons: Shotgun | Hammer

Over the radio generic soldier #75 reports that the Op center has been lost due to a Brute rush and they had to fall back to the hanger, yes this will be the third hanger/garage. When the lights come on, run up to the large elevator door and hit the switch. I know its going to be full of something, I know it.... Nope? That was anti climactic. Hit the Green switch to start the ascent. Someone with a really fake southern accents reports that the Brutes are attacking the sensors.

The Pelican lands for an evacuation but has to leave again because it ambushed by flying Brutes. The weak Pelicans are becoming a real liability, why don’t they just add a machine gun to the side of one. Or even like a sharp spike that moves back and forth. Oh and stop making them out of paper machete. That would solve half of the human’s problems.

So the troops load into the Pelican and the guy reports that the op center bomb has been deactivated. Miranda Keys is back on the mic and she commands the Master Chief back to the op center to destroy the Brutes and re-arm the bomb. Whoa I am getting serious Halo 2 Deja Vu. Head down the stairs from the hanger. Oh, but if you look up before you leave you can see some of those new Hornets zipping around – pretty neat looking.

Last One Out, Get the Lights

Continue down the military tunnels. I recommend the Hammer and a dual wielded speed weapon like Spikers or plasma rifles. Creepy Cortana is back and says
“You will be the protector of Earth and all of her Colonies.” The next fight winds down through an access tunnel ultimately leading to Op Center

Follow the icon to the Op Center. Inside, the Brutes are amassed around the main screen where the profit Truth is asking his lead Brute if he know how the humans are going to stop him. He does not so the Profit puts the Brute in charge with finding answers. The Brute then shows true leadership ability by delegating the task to his subordinates - the drones are to scour the base to see what the humans know about the Ark.

The bomb is armed and we are launched into a Metroid-style escape sequence that is rendered almost benign because there is no countdown clock. Johnson says head back to that service hanger and then on to a secondary garage. ANOTHER garage! This base is 75% hangers and garages. So, with no time pressure to escape, saunter down the stairs you took to get to the hanger during the first part of this level. There will be a murder of Grunts running around. Don’t worry about shooting them as they more like set pieces that add to the overall stimmung of the army base.Cortana is back and she says “There will be a great deal of hardship on the road ahead” in the same tone of a nagging wife who has since lost the magic. I half expect her to add “You should probably pick up some Arby’s tonight if you want dinner.” Wander around here long enough an icon will appear directing you where to go. When you reach the hanger Cortana comes up and say “You will become the best we can make you.” The “we” seems to hint at her new partner Gravermind. The hanger is in disarray and you can run past most of the resistance into the elevator. Cortana is back again and says “this place will become your home... this place will become your tomb.” And then the level ends.

I really enjoyed this level, I could see where some might complain that this is another Bungie backtracking hack job but in certain cases (and this is one of them) backtracking makes a level feel more real. You backtrack at the office, and in your house because it is a functional place. Gears of War had almost zero backtracking and much of it felt like you were fighting down one long tunnel with the only difference being that some of the walls looked like a city and some of the walls looked like a cave. The layout of those tunnels never matched a real-life location. In Crow’s Nest, the level is architected like a real, functioning base so there is by necessity going to be backtracking.

Time 59 Minuutes – Rating *******

Tsavo Highway

With the base evacuated and the structure destroyed, Master Chief and the remaining soldiers must set to reunite with the rest of Miranda Key’s Troops.

Full Contact Safari

The lights come on and it is dark and smokey. Up on the D-pad is flashlight by the way. The other woman in Master Chiefs life starts asking for status and giving orders. He is so whipped. Miranda says that Master Chief and the rest of the marines must find transport to the town of [garbled static]. Follow the non-injured soldiers into the garage, yep this level starts with one. In the small connecting room, notice the line of lockers. If you knock the first one over it will fall into the other ones causing a domino effect. Continue through the room to the garage which is pack with Warthogs. Get in the one with the turret (not the SUV model unless you just want to enjoy the excitement of carpooling). One of the other soldiers will unlock the door.

It always seems like a special moment the first time you use a vehicle in the Halo series. This one is no exception. You should probably get in the Warthog’s turret unless you want to drive this level and watch your NPCs enjoy all the shooting. It would feel like playing the boring half of a SHUMP game. The vehicles bound through the dark tunnel following the light and emerge in a grassy clearing. The driver will run over any resistance which seems easier in H3 than the other two. The Jackals used to dive out of the way all the time.

After clearing the grassy area of Covenant, it is worth a look over the edge of the cliff. The post-apocalyptic landscape expands outward from there and the radio voice identifies the wreckage as the downed Mombassa Space Elevator.

Drive or be driven uphill along the perimeter of the huge metal ring. Continue through the path, the savanna pretty much directs you through the rest of the way.

The canyon eventually opens to a small valley with a Covenant drop ship hanging overhead. If you are on the turret just shoot but if you are driving, use the following tips to get you through the area.

At the top, that same generic soldier calls saying that he is stranded along Tsavo Highway. Go get him by continuing through the canyon.

The valley opens up again and it is flooded by Brutes and their custom vehicle: the Chopper. I recommend trying to find one of the Brute Choppers and using that while your allies drive the Warthog.

Continue through the tunnel and down the connecting highway.

SKULL TOUGH LUCK
  • As soon as you emerge from that first tunnel park your vehicle and look left at the red, one-room outpost. Jump on top of it and then to the white pipeline running behind it.
  • Walk the curving length of the pipeline until you get to the yellow barricade fence.
  • Jump over the fence and then look left to the two bolts. Drop straight down from here to the metal brace.
  • From the brace walk out and look for the rock outcropping. The skull is sitting there.

 

 

 

 

As you continue down the highway you will have to boost over the first hole in the road but the second gap will require you to drop down. Then, down below you see the E3 2006 Teaser Trailer....

The Broken Path

The Covenant digging has unveiled something. Miranda and Johnson assume it is the Ark and they direct the Master Chief to the city of Voi. You will have to leave whatever vehicle you have behind and climb up the ladder that leads up to the rest of the Tsavo Highway.

The next area looks like a construction zone in which they are either building a sewer line or a kid’s playground.


Until the Pelicans arrive you will have to hold out here. A Covenant drop ship comes in and deposits a whole pack of Brutes

When the first wave is complete a second one will be coming right behind it so search the carnage below for some salvageable equipment. Bubble shields are the most handy as well as the Fuel Rod Gun (it’s the Covenant version of the missile launcher).

The Wraith will arrive at about the time you eliminate the second wave of the Brutes. Use the fuel rod gun to destroy it (some of the Chieftains may have dropped more fuel rod ammo).

A Warthog is deployed. Use it to head into the next area.

A second Warthog is deployed. It is a specialized, upper-deck model that was promised back in Halo 2 (better late than never I guess)

Continue through the tunnel that was flanked by turrets.The second area is more free roaming Brute territory. You will get more checkpoints more often if you take it slow and only take on one or two Choppers at a time.

With the landing zone clear two Pelicans touch down. Miranda relays the news to Lord Hood through the Pelican’s communication system. Lord hood then gives a big pep talk. “The profit doesn’t know it yet but he is going to get kicked right off his throne.” He tells them all they have to do is this attack and this challenge is all over.

Time: 1 Hr 30 Minutes | Rating ****

The Storm

The marines arrive at the base at the edge of the Covenant’s digging project. Their defenses are entrenched, preventing the Lord’s airborne strike. Take out the resistance to stop the Covenant from unlocking the Ark.

Ghost Town

After emerging from the tunnel it is storming. Well, drizzling. Not much of a storm really. I guess it is better to name this level “The Storm” instead of “The Light Drizzle with 40% Chance of Thunderstorms.”

Now, because this is a human installation it can only mean one thing: Garages Ahoy! The ancient Romans had their aqueducts, the medieval Europeans their cathedrals and the 26th century humans have their well-crafted vehicle holds with efficient floor grating and futurist doors.

Head to the first of many garage doors and the sergeant says “Chief, take point and we will cover you with the fifty.” I don’t know how to find or obtain this “point” and I am not sure I want the sergeant covering me in anything, but I suspect I should just shoot everything in the next room.

The squad drives the Warthog in but they are blocked by a second garage door. The gate opener is up above so jump up on the crates and move along the catwalks to unlock it for the Warthog.

The Lord is impatient and asks how the mission is going. Miranda responds that the weather is intensifying above the Ark and that Sierra 117 is proceeding. Sierra 117 is the new code name for Master Chief who is also known as John 117. He has as many nick names as Ol’ Dirty Bastard.

 

SKULL: Catch
  • The skull disappears when both Wraiths are destroyed. Destroy the Anti-Air that is down in the dirt.
  • The skull is sitting on top of the silo and is inaccessible without giving yourself a little boost up there.
  • Grab the Warthog and park it on the back side of the silo (out of range from the Wraith up above)
  • You will need to do a grenade jump off of the Warthog to get up there. Throw a grenade, plasmas will stay in place better, and moments before it explodes, jump over the grenade so that as you are at the peak of your assent, it goes off giving you a small boost up onto the silo.
  • The skull is there on the top.

 

You will have to clear this area of all vehicles, here is how to do it.

Cortana, having not reached us in a while brags: “I have defied Gods and Demons.”

Proceed through and in another Garage a pack of four Mongooses line up ready for an attack. I think the hardest part about being in the military is repeating those same clichéd phrases like “Saddle up” or “lock and load.” But that is essentially what you will do on you way to the next battle.

Judgment

In comes a scarab and Master chief and all his troops surround the cornered quadruped and start firing at it. It goes to show you that for all the 1000s of years of evolution, antibiotics and cybernetic implants, this group of guys is basically going on a woolly mammoth hunt. One side of me is a little ashamed that we still want to hunt like this, but another part of me is all “wow this is so gnarly that we don’t throw spears anymore. We can send out tiny spears that are launched with little fires that are summoned without flint or tinder”

With the scarab threat eliminated, head up the ramp. The Arbiter is there and the team runs through the ramshackle base. Turn the corner and oh god, Cortana is back and she quotes “I am your shield, I am your sword.” If Cortana is across the universe using a psychic link to communicate in one sentence bursts, you would think she forgo the overly complex double talk in favor of a more practical “Gravermind is coming, get f’ out of here.”

Master Chief, the Arbiter, and the remaining troops run through a make shift medical facility in which injured soldiers and hard hat clad workers flail around on the ground. None of injured, by the way, are black. This does take place in the East African country of Kenya. Which at least in 2007 was predominantly so.

White guys, the face of Africa in the 26th centry

Through the next gate, Master Chief arrive in another garage but this one is a really big garage. Go up to the catwalk to grab a turret and use it against the Brutes. Admire the sunlight piercing through the skylights. Still Stormy?

Now that the tides of battle have started turning in Earth’s favor, civilians pick up their guns and start fighting. Still though, no black workers to be seen. At the back end of the garage is, well another garage door. Two Hunters storm in. I really love fighting hunters it really is a good change of pace. - Lure them away from the open door because the snipers out there will tear you apart

Outside the garage door, the storm (the whole reason this level was named) has cleared and it is quite sunny.

Beyond the next series of walkways you reach the giant anti aircraft gun. The Lord’s ships are approaching and this gun must be disabled before he gets in.

The gun falls apart and it is just a huge tripod. The chief rests his gun on his shoulder like he does on all those Halo 3 promotional products and the only way he could look cooler would be to replace that gun with ghetto blaster.


The Good Lord’s armada arrives and they commence firing at the Ark because, you know, if a mysterious piece an Armageddon grade ancient hardware is set to fire, the best thing to do is shoot at it.

The Eiffel tower part of the structure explodes and the whole circular surface subsides. As the side panels become turgid, a brilliant beam of light shoots skyward. Blue light emanates through everything. Ships start turning towards the glow and the screen goes black. Cortana says “This is the way the world ends.” If this is the end of the game I am going to book my ticket to Redmond right now.

It’s not, the screen returns and Chief watches as the Eiffel tower floats up into the blue orb. All of the Covenant ships turn skyward and venture into the blue orb. A since unseen ship warps into the atmosphere, flies overhead then pulls a Lindsey Lohan right into the valley below. The Arbiter wonders aloud if it is more Brutes, “worse” Master Chief says.

Time: 48 min Rating: ******

Floodgate

The smoking, crashing craft was none other than the Profit Regret’s Flood infested cruiser. For those of you worried that Bungie can’t help but slip in a Library-esq level, this could be it.

It Followed Me Home

The flood is spilling out of the ship and infesting the town. Master Chief needs to stop the certain infestation and the best plan they have is to set off the reactors, destroy the city and everything along with it. Instead of “It Followed Me Home” this section should have been titled “Baby With The Bath Water.”

Go down the hill and around the first switchback when you see that purple Covenant crate and glowing rod. Stop here because you have a chance at getting another skull.

 

SKULL: Fog
  • From the Covenant crate, slowly descend the hill and when you get to the tilted street light, stop.
  • Look up at the burning building on your right and watch the roofline.
  • Slowly creep forward, watching the roofline through your scope, because when you get to about the second street light, a single Flood-let will poke his head out and then jump.
  • Shoot him the moment the moment you see him and the skull he was holding will tumble to the ground.

 

Continue down and into the city. The first infestation of the flood comes pouring down from above and are more sploshy sounding than the previous Halos. Flood come at you in high numbers and really fast. The best weapons are the close range ones with quick rates of fire. The larger forms of the Flood seem especially vulnerable to melee attacks.

As you follow the checkpoints around the map you will backtrack through the garages and access tunnels that you fought through in “The Storm.” In the main hanger, look for a parked transport containing fusion cores. Exploding them at the right moment can save bullets.

The navigation icon will lead you to a hole in the floor. Don’t jump in just yet. The flame thrower is located on the nearby and it is very useful at setting the Arbiter on fire and blinding you in dark hallways.

The Chief jumps down a hole and right on cue Cortana appears to say that Gravermind is dangerous.

Cut Scene: The good Elite ship Shadow of Intent deploys a legion of troops using the coffin drop method.

Continue up the hill swapping out weapons as you run low on ammo – the bulleted weapons are much more effective against the flood than the energy variety.

Upon reaching the outer garages, Miranda breaks the news: Cortana is on that ship and Johnson suggests you get her out.

Outside the Master Chief is joined by some more Elites to fight for the common good against the flood. Near the tower a newer form of the flood appears. In one form they appear spider-like and shoot small needles out of their thorax. Left alone they transform into giant hulking beasts that appear to have fleshy Fu-Manchu mustaches. They are slow and take a lot of bullet damage but a quick strike with the Brute shot blade or the plasma sword will take them down.

The trail ends at a giant piece of generic wreckage. The Arbiter says he will stay behind to ensure that nothing will pass. The Master Chief, on the other hand, must go into molten yellow orifice.

Infinite Devil Machine

So Master Chief dives into some organic creature. This is probably the titular Infinite Devil Machine. IDM actually sounds more like a bad Japanese RPG than a sentiment bio mass. The hallways of this level are completely covered in generic organelles. I think we are in Gravermind’s Intestine thus earning the Game Intestine “Intestinal Moment of the Game” Award.

As you proceed, the tunnel vision starts and instead of Cortana’s cryptic ramblings, Gravermind recommends that the Master Chief “be not be afraid, I am piece and salvation.”

The hallways continues to wind deeper and deeper in. Thank god for next-Generation hardware that can finally render the subtle perspiration on pulsating zombie polyps. Don’t shoot those nodules though as they release a blast of the little Flood-lets.

Gravermind: “Join your voice with mine and sing victory everlasting”

Look for a giant blue console. Cortana is in there. Climb on top of it and at the prompt press the right bumper to retrieve Cortana.

Guilty spark descends and he attempts to save the Cortana as Chief holders her in his hands. Gulity Spark was the light house keeper for the Delta Halo and first met the Master Chief in Halo 1. The Chief, the Lord and the leader of the Elite (he is the one with the helmet that looks like a Nerf Screamer on his head) regroup in the war room of the Elite’s Shadow of Intent. It is soon realized that this in not the real Cortana but rather, just a recording. While sitting on the command table does her best “Help me Obi wan Kenobi” and then recommends that all forces head into the portal to stop the flood for good. The commanders agree with this plan of action and they ready their troops.

Quick cut to a montage of Elites and Marine troops preparing for battle. In one key scene, a human carries a pile of Covenant Carbines while an Elite shoulders a missile launcher. Their respective races look at them strangely and it is a touching moment of inter-species reconciliation brought to you by guns. See, people don’t make peace, weapons make peace. Lets all get guns and then trade guns and we will all work together in racial harmony. Guns!

So all the ships head into the portal like they are fertilizing a giant blue egg – well, an egg that didn’t mind polyspermy.

This level is kind of like a bridge paragraph that is just trying to join two parts of the story. The Floodgate really doesn’t have much punch to it and I thought it was a bit sloppy.

Hour: 28 Min | Rating: ******

The Ark

The armada appears and they seem to have emerge from a clear blue sky. As the camera pulls away, it is apparent that it is not a sky but a strange, massive space object that looks like a bloomed flower with land covering each petal. It seems like something they would put on a Pink Floyd shirt.

The Brute cruisers approach the Elite’s ships and they ready for a huge space attack. Johnson and a fleet of Pelicans un dock en route to one of the petal surfaces. The Pelicans get shot and then entering the atmosphere of the flower thing. The objective is to land and clear out a landing zone for Key’s battle ship.

Installation 00

The Brutes have setup a base on this planet/ring/installation/forerunner thing and Master Chief must clean it out. The land is sandy blonde in color and stretches out for miles. It looks a lot like Utah.

Follow the other troops around the ridge until you find the Covenant’s encampment. It is heavily patrolled by Brutes as well as Jackals and Grunts.

Continue on after fighting through the prior camp. Head through the automatic footlight tunnel until you come across a carrier piecing together an anti-aircraft battery that is hued a lovely tomato red.

Around the bend of this encampment is a small trail heading up the cliff side. Heading down the trail is a gold Brute lead by 7 tiny Grunts. I wonder if that Brute hates his assignment.

Keys comes on and says the fleet is in brutal combat with the Brutes. She needs a place to land and she needs Master Chief’s squad to clear one. Head into the huge structure that is not Covenant. Rather, it is Forerunner. Once inside, the way out is through the front door. The two side doors lead to a terminal that displays an anonymous diary (t01). My favorite thing about all in-game diaries (be it Bioshock, Systemshock, Metroid or even Doom 3) is that the author, despite being in the middle of a dreadful blitzkrieg by a mysterious enemy, is able craft fully realized, well written, and correctly punctuated diary entries lamenting their current state.

Outside, fight your way around the sandy ridge until you find a downed Pelican and a couple of Mongooses. Forget the Mongooses. Your immediate goal is to salvage the wreckage for a missile launcher. Quickly, two Brute sleds bound over to kill you

Over the next hill you will engage in full on vehicle combat.

Continue through the Lucas-ian desert and destroy all outposts until you reach the valley on the right. There should be two Grunts cruising around on Ghosts. Kill them both because there is a skull in this area.

 

SKULL: Famine:
  • Jump up the rocks and then jump to the bridge that is overhead.
  • walk down the length of the bridge to the very last triangular shaped support (it is the fourth one)
  • The skull is tucked away in the support beam’s krelbow.
  • You will have to grenade jump to it so, throw a grenade (plasmas will stay in place better) and moments before it explodes, jump over the grenade so that as you are at the peak of your assent, it goes off giving you a small boost.

 

 

 

Get the Famine Skull by jumping up to the Krelbow
The skull looks on as you grenade jump up to the krelbow

From the Grunt valley head up and around to the right to another valley of Brutes

When everything is destroyed, a Pelican descends. Johnson explains that this is the map room that will point to the control room (“The Cartographer” in Halo-talk). However, the gold doors there are keeping everyone so we will have to secure a landing zone so Keys can bring in the heavy equipment. Follow the Pelican across the valley.

En Route, you will encounter a small detachment of jackals and Grunts in a shadowy base. They should be easy to subdue in a Chopper.

Continue further past the Wraith’s corpse to take on the anti aircraft weaponry. The rock structure is swarming with Brutes so carefully take them out. I recommend using the energy turrets. Use the last energy turret to take out the two anti-aircraft tanks. As soon as they are gone Miranda Keys’ ship lands and it is quite impressive.

Forward Unto Dawn

Miranda drops three tanks and a ton of support vehicles. Grab the tank and a bunch of guys will jump aboard the treads. They are basically canaries whose death indicates that you tank is being severely hit.

Head on in to start battling in the installation. Hey the last time Master Chief and 434 Guilty Spark were together fighting it was through the library. Who knows, Bungie maybe giving the library another try.


This part sucks big time. The setup is that you can shoot from the Warthog with this great Gauss rifle but your driver is so bad that you will be annihilated by the scarabs laser. If you switch it up and elect to be the driver you are watching as an NPC gets the glory of taking down the scarab.

The Elite commander reports that the Brute’s fleet has been crippled in the attack. The leader of the Brute army is on the top of the spire. Continue up there

Real Men Don’t Read Maps


I'm not sure if this level is a dig at the Master Chief who is primarily a cyborg thus not a real man. But the Arbiter and a few solders are dropped off at the top floor and the door is open. The Guilty Spark continues to open doors to a room full of sleeping Grunts.

At the press of the nearby switch the structure’s planetarium comes into full effect. The first image shown is the Milky Way Galaxy which Master Chief seems to narrowly recognize. Guilty Spark lectures that the space flower that we all find ourselves on is the Ark. The Profit Truth has hidden himself in the core of the Ark and is safely behind a protective shield.

Before much more plot can be advanced, a pack of Covenant Banshees attack. The Arbiter jacks one of the Banshees Master Chief heads back into the structure to hide from the attack and to get back to some more backtracking.

Near the bottom, you will emerge on a giant, round patio. A whole legion of Brutes are standing around a profit hologram.

The little centuries approach by the thousand and Johnson is about to open fire. The guilty sparks stops them saying that they have other priorities.

HR: 1:24 | Rating *******

The Covenant

Now that the humans have a better idea of what the Ark is and that the Profit Truth is hiding away inside it, they device a plan to hack the Ark to bring down the shields.

Trident

A platoon of Pelicans and two Elite transports fly over the ocean approaching the shield generators. Johnson and his men will take out the first shield generator, the Elites the second, and Master Chief will take the third station. As Master Chief’s platoon nears the landing zone, the paper mache Pelicans lose altitude and crash on the shore. I think an approaching cold front and the resulting spike in humidity may be to blame for the Pelicans’ downing this time. Jump off the Pelican and good heavens that’s a big gun Master Chief has.

The level starts with your classic beach storming mission in which an entrenched enemy uses their beach entrenched advantage against you.

With the air defenses cleared, a Pelican deploys a Mongoose and a Warthog. Master Chief must drive his men towards the generating station- So, as Master Chief lead these men to the first Generator.

The trail descends into one of the greatest, most beautiful video game waterfalls I have ever seen. It rivals the one on the Legend of Zelda Splash Screen. Down in the gorge is the huge vehicle battle and the reason I made you save your Spartan Laser and Fuel Rod Gun.

The inside of the building is a nearly identical regurgitation of the shield generator stations from Halo 1. The room has an outer ring of hallways and then a central lobby area where there is a mysteriously glowing energy field. - Keep moving around the outer ring picking off the Covenant as they attack.- There are a lot of fusion cores here. Aim for them and you can clear a room quite efficiently.

At the top of the beam station is a floor absolutely teaming with Grunts. Is all this necessary? It’s as overstaffed as a GAP.


When the room is clear, head to the window and flip the switch. The energy beam deactivates. Looking across to the other installation, the Arbiter deactivates his assigned beam. Quick pan to the third and final beam and it doesn’t turn off. Johnson’s team failed. After stranding himself on the Delta Halo, crashing countless Pelicans, and now this, it’s becoming apparent that Johnson really isn’t that good at what he does. Keys changes the plans. Regroup with the Arbiter and then go bail out Johnson.

So, turn around and backtrack your way out of this installation and back into the waterfall valley. Two vehicles have been dropped off. I opted for the Aerostar edition Warthog.

When you get back to the beach, two Hornets descend and the pilots get out. With their smaller helmets and diminutive size, they look like diet Master Chiefs. Hop in and fly off to the final shield generator.

If You Want it Done Right ...

The shield generator station that the Arbiter was assigned to and the one that Johnson failed to disable are further down this rocky coast. The first station that is on your right was the station assigned to the Arbiter. It has successfully been deactivated so is only of interest to you if you want to get a skull and a terminal.

 

SKULL: Thunderstorm
  • Land the Hornet on the structure then head up the ramp.
  • There on the platform jutting out over the ocean, is the skull.

 



Continue past the Arbiter’s generator station and around the cliff face is the third generator station.

When you get near the third metal tower, there is heavy anti-aircraft fire.

Head into the Forerunner structure to deactivate the third shield.

Like last time, the generator control room is over-staffed with Brutes. This time they have been upgraded with invisibility

After hitting the switch the sky instantly opens and appears to defecate. The space turd, traveling at high velocity, sideswipes the Elite mother ship. A second chunk of the sky-stool crashes through the window and skids across the room. Whatever that was that just happened resulted in a ton of Flood in the generator room. Grab the plasma turret the Chieftain was carrying and get to work on the Flood-ites.

The Elite’s ship lost its weapons systems in the collision but is stable otherwise. Miranda commands that we focus on the Truth and deal with the Flood later.

Backtrack out of the base and back onto the landing zone. Guilty Spark recommends that we explore the meteorite crash site for damage to the Ark. Miranda’s alternate plan of Truth first is getting more traction. So, it seems we are headed out to breach the Profit Truth’s Citadel.

A fresh supply of vehicles is delivered. Pick the tank unless you want to do some more driving while you live vicariously through your shooting NPCs.

Journey’s End

Drive the tank through the now snowy country side. As you descend through the region, the Halo 3 Love Theme builds in the background. The Giant Forerunner structure glints softly in the dusk light and looks like the face paint of LCD Soundsystem’s lead singer in the “All my Friends” video. As you wind around the trail, shoot across the switchbacks to take out many of the vehicles before they even get within range of your vehicle.

At the end of the path two Hornets are deposited for a fight against two scarabs.

With the two Scarabs defeated, the Citadel’s main defenses are down. The Covenant is holding Johnson captive (again) and they are ready to fire the rings. Two excellent reasons to storm the base. Get yourself to the navigation icon and the Guilty Spark will activate the drawbridge.

As the Master Chief heads in, Cortana comes back to say “It asked and I answered, and for a moment of safety I risked damnation”

Inside the citadel, the Profit does his best imitation of Apple’s 1984 inspired Macintosh commercial. Inside the control room, a Brute beats Johnson as he taunts the Brute. The Truth needs a human to activate the Ring and his best hope is to force Johnson into doing the deed.

Realizing that Master Chief is too far away to stop the profit, Miranda takes the initiative by crashing a Pelican into the command center’s window. Do Pelican’s even have landing gear, or are they all just one time use crafts? She jumps out of the wreckage and holds both the Brute and Profit at Jon Wu-style gunpoint. Realizing the best option to prevent the ring activation is to eliminate all the humans in the room, she points her gun at a weakened Johnson. As she wavers, the Profit shoots her in the back with a Spiker. I want to feel like that is a bummer but I can’t remember and great moments in the story that involved Ms. Keys. She was more of a project manager than a character.

As the Profit stalks like Monty Burns across the room, he explains that the human race was left by the Forerunners so that, if needed, they could one day activate the rings. Humans are the equivalent of the key you hide under the rock in the backyard in case you need the neighbor to open the back door when you leave the oven on. The Profit gently places Johnson’s hand on the turn-on-the-rings button and the neon lights activate like the front of the Bally’s Hotel and Casino in Las Vegas. As the Master Chief and Arbiter arrive, two flood tanks drop in. Communicating through their bottle-brush mandibles, they agree to team up, just for now, in order to stop the rings from firing.

Revelation

The Master Chief and the Arbiter, accompanied by a legion of friendly Flood, barrel forward towards the Profit.


Cut Scene:
The Master Chief and Arbiter arrive just in time to see Johnson cradling the dead Miranda like a gender inversed Pieta. The Arbiter grabs the Profit by his ample neck and holds a blade to it. As the Profit continues to claim that his path to salvation is the right one, the Flood slowly leaches out of his face. The Master Chief powers down the rings. The Arbiter commits Truth-icide and then lets out a primal yell. Johnson caries Miranda into the amazingly still-functioning Pelican but as he takes off, Gravemind’s tentacles wrap around the platform and it. Before the Chief and Arbiter can escape off the Pelican, the tentacles pull them back in. The short Flood/Sentient life truce comes to an end and they start attacking immediately.


Cortana, not to be forgotten, interjects: “I’m a thief but I keep what I steal”

 

SKULL: IWHBYD
  • This skull is ridiculously hidden and Bungie makes you literally jump through hoops to get it.
  • Clear out all flood along the halo hallways.
  • Stop when you get to the elevator at the end of the hallways. Turn around. That first ring you see is Halo 1, the next one is Halo 2 and onward until halo 7.
  • You will need to jump through the halos in this order:
  • 4 - 6 - 5 - 4 - 5 - 3 - 4.
  • You can jump through the halo forward or backward they just have to be in that order.
  • If you mess up you just have to go back to halo 4 and jump through it to restart the sequence.
  • If you are playing co-op you can split up the task. For example, someone jumps through ring 3 and 4 another 6 and 5.
  • The skull appears at the end of the light bridge back where the Profit Truth was killed.

 

 

 

 

 


Backtrack through the same ringed hallways, continue through the Flood until you reach the glowing blue hole. Jump down it.

Cut scene: The Master Chief looks around the next hall and sees Cortana’s ghost. Master Chief opens the nearby hatch and the shutter lifts exposing an exquisite view onto the Ark’s core. Then, a huge metallic structure that rivals the size of the Halo 3 marketing machine rises out of the molten depths. Chief says that he intends to fire the rings so that he can destroy the Ark. The Guilty Spark jubilantly floats off to prepare it for the process.

The Halo 3 loading screen starts and I keep thinking that one of these times it is going to make the AT&T logo.

Hr: 1:58 | Ranking *****

Cortana

The scene opens on the burned out crater left when that flood chuck came plopping out of the sky. A Banshee flies overhead. It was the Chief and he gets out to step into a puss-y, bile-y muck that is the former Covenant city, High Charity.

I feel sorry for the Chief in this level. Trying to win back an ex from a new boyfriend is never easy. I am sure they had a great times together in Halo 1 and Halo 2, but, man, when you left her on the other Halo, she totally looked down on that. She’s all up in Gravemind’s head now. I don’t think you can win her back at this point. You just need save face now Master Chief and find a new AI.

Rampant

From this first great room, pickup some Spikers and Plasma Rifles and continue down the hallway killing off the swarms of Flood infestation. Continue through the nearby sphincter.

Gravemind speaks to Master Chief and lens effect he uses makes this look like a colonoscopy. The overlord says that he does not forgive the sins that a father passes to his sons. This is a reference to the Forerunners who first fired the rings and the sons would be the humans that descended from them.

Weapon Recommendation: A close range weapon such as a shotgun or a plasma sword and then a ranged gun such as a carbine. If you ever find a Brute shot, hang on to it the blade on that thing is a Flood killing machine that doesn’t waste ammo.

Descend through the ground sphincter and hear Cortana ecstatically laugh/cough. Fight your way up the ramp and into a much larger chamber that has the full range of Flood types.

From here on out Cortana and GM will takeover Master Chief’s brain microphone and not really taunt, just sort of give status updates on their relationship. Its bad enough to go crawling back to your ex-AI, but it’s even worse when she makes fun of you as you do it. Such a shame, I am really more worried about Master Chief in this level than Cortana.

To add further insult, Gravermind’s tunnel vision starts again and he tells the Master Chief that he knows he is here for Cortana but it is no good anymore. They are one now.

Further down the hall an almost childlike Cortana says that she is nothing but a buildup of lies. Gravermind retakes Master Chief’s brain and says that maybe her heart still remains with Master Chief but her mind is definitely with Gravermind. Read: “She may still like you a little but I am the one who gets to have her at night.”

The next room has a bunch of Flood clad in shinny black suits. Fight them off and then head up the hill and jump down the hole into a room that is less consumed by the flood. The walls and floor are that Covenant Purple.

SKULL: Tilt
  • Clear this room of all Covenant.
  • Look to the back wall and the tree mushroom like growths. You will need to jump up on these to reach the skull.
  • Start the ascent by jumping onto the a small purple console under the “mushrooms.”
  • Jump to the lowest mushroom and then up to the second set.
  • From the tallest mushroom jump into the purple rafters to find the skull.
  • See the following image for a depiction of how to jump up there

 

 

 

 

 

 

Continue on, a way point should appear to guide you through this room. The hallways continue almost indistinguishably. As you round a particularly narrow point, child Cortana says “I’m just my mother’s shadow, don’t look at me, don’t listen.” Either this is an offspring we are listening to or she has completely regressed to thinking her old self was her mother. Continue slowly through this very infested hallway. At the end of it Gravemind frustratingly yells at Master Chief.

The next great room is again crawling with the Range form Flood. You need to head straight up, almost like a platformer. The jumps are pesky, but even more pesky when the Flood are firing at you. Clear the room of flood before you proceed up this room.

Cortana is back and says “I have watched the edge of the abyss and I have seen your future” Gravemind interjects: “SUBMIT.” What a grump. I guess I would feel the same way through if a someone was climbing through my orifices.

Through the next hallway and out the next sphincter you reach a giant room with a hollow column down the center.

Gravemind and Cortana have become almost one at this point. They are talking over each other and it is almost cute. He wants to know what she hides (most likely the location of Earth) and she plays coy. Through the next door Cortana admits that she is a monument to all your sins. Insult and injury.

In the next room, Cortana sits in the middle of a pop-a-matic bubble. Melee it and you find a distressed Cortana. She lies there and looks up at her rescuing Chief. Apparently, rampancy causes an estrogen cascade because Cortana is downright busty. Cortana was the mousy librarian in Halo 1 and now she could give SHODAN a run for her money. Cortana reveals that she still has the activation index (that is what she was saving from Gravermind). He reclaims Cortana and puts her in his head.

Nor Hell a Fury

References to dead English playwrights aside, Cortana is back and boy is she pissed at Gravermind. Cortana begs to be taken out of there.

This next sequence is classic Bungie. God Bless Em. It’s another backtracking through an old level. I mean really, couldn’t that chute that was blown open in the last room been a long freefall that spit us out right next to the final door. No sir! Its Hansel and Gretel time. I just wish I had told you all to leave breadcrumbs on your way in. Wander around aimlessly enough and you will be given nave points to lead you out.

The Chief finds the Pelican and the Arbiter. They climb aboard and escape the tendrils of Gravemind and ride off into the sunset. I am disappointed that we never got to see Gravemind. I have a feeling Bungie was a little scarred to roll him out again considering many called him a little shop of horrors doppelganger.

Time 1:09:26 Rating **** //I got lost a lot, combat was confusing

Halo

All other Elites and humans head back into the portal while fresh out of Gravemind’s lair, Master Chief, the Arbiter and Cortana take off for the ring in the center of the Ark. Firing this ring will destroy the flood that have established a home base here. Johnson lands the frigate near the control room before meeting them on the surface.

After flying across a pretty impressive matte painting, Master Chief crashes the Pelican into the snowy drifts of the surface for no other reason than that is how every Pelican is parked. The halo is unfinished and Cortana worries that it won’t work.

Full Circle

SKULL: Mythic
  • When you first start this level, walk straight until the cave on the right side
  • Turn in here and hug the right wall as it spirals inward and the skull will be sitting on the ground (it will be dark)

TERMINAL 07 (t07): From the skull, turn around and when you get back to the lit part of the cave, make another right and head down the foggy length of it.

The goal of this level is to get to the control room. Head down the snowy path until you reach a clearing with a huge Forerunner structure. The control room is at the top of that tower. The Flood command quickly deploy Flood dispersal pods and they come at you and the Arbiter slowly, almost like the zombies in a George Romero film.

Climb to the top of the structure using the ramps are on the back side of it.

When you reach the top, Johnson requests that Guilty Spark open the large main doorway. The Spark will take a while and, of course, while you wait you will be inundated with Flood.

Johnson reaches the door and is ready for it to open. Cortana, replacing Miranda Key’s role as the female Virgil or is it the female Jiminy Cricket, warns that more Flood are coming. Follow the Nav points to the control room.


Gravemind asks rhetorically “Who is bringing life and who is taking it away?” A definite dig at Master Chief who is ready to fire the life eviscerating ring while the flood operates to reincarnate dead and dying creatures across the Galaxy. But really, Master Chief has made a career of “taking away life” with missiles, grenades, etc, so calling him on it now will do little.

Cut Scene:
The holographic ring spins in the center of the control room and Cortana asks to be “Yanked” into the ring. Johnson wants to have yanking honors so the Chief throws him the card. The Guilty Sparks walks along giving ring status updates to Johnson. But, when the Spark realizes the Sergeant’s true intent is to destroy the Ark, he shoots Johnson and then fires on the Chief. Guilty Spark, I had no idea you had it in you.

So now a pissed off Guilty Spark takes it upon himself to stop the Chief from destroying the Ark.

Johnson musters his strength and shoots Spark with the Spartan Laser. The Spark drops and Johnson looks over at the Chief and gasps “kick his ass” before dying. I hope my final words aren’t so clichéd, that is something that would end up on my tombstone forever. The Chief grabs the Sergeant’s Spartan Laser and tangles with the stunned but not dead Spark.

 

Cut Scene: Master Chief walks up to Johnson who has suffered his mortal wounds from the easiest end-boss in game-dom. Damn Johnson is incompetent. Chief promises to get the Sergeant out of there. Sergeant looks up, not dead yet, and says “Send me out with a bang.” Cortana is dropped into the ring’s console and she starts the firing process. This old ring immediately starts collapsing around the Chief and he runs.

The Way the World Ends

Escape the control room. Outside the sky has turned an objective correlative shade of emergency red. Make a right as soon as you get outside and head up the snow bank. Follow the path.

When you emerge from the structure, climb aboard Johnson’s Warthog and ride it straight on through. The snow recedes and you will be driving the Warthog across a huge metal platform. Avoid the suddenly disappearing graham cracker crust.

Drive the path and just follow the navigation icon as it can lead you through this area much better than I can. You may have go through it a few times to remember where all the sharp turns are; it’s like a Bowser’s Castle Track in Mario Kart.

With the ring at 90% firing ability, the structure really starts falling apart. The final jump is, of course, right into the garage of the friggate. The Chief and the Arbiter tumble out of the landed Warthog. A Tank slides right at the Arbiter but a pile of boxes unconvincingly stops it’s momentum. The Chief places Cortana onto the ships dashboard so she can fly them off the Ark. After narrowly being sucked out into the vacuum of space, the Chief secures himself in as the Ark explodes in the background. Cortana Whispers, “it was an honor serving you John.” White light floods the screen.

Denouement and Legendary Ending

Lord Hood, and his raw hamburger, face looks over a dusk lit savanna. A military band plays a dirge that is not taps. A montage of the Arbiter, a crashing spaceship, and then welders. Welders? Funerals of the future are weird. Seven soldiers fire their Battle Rifles three times. Considering that BRs fire three bullets at a time, this would be a 63 gun solute.

Hood says that he never forgives the Elites for the first strike but he does owe the Arbiter his thanks. Back up in the beer-bottle-opener shaped Shadow of Intent, the Elites discuss how strange it is that there are no more profits. They take off to head home.

Back down at the funeral, the number 117 is scrawled really poorly in the side of the memorial (Master Chief’s number). So, Master Chief is dead. Don't look so glum. On the bright side, if he had survived he probably would have been pressured into a political career and if John McCain, Wes Clark, John Kerry, James Stockdale, and Bob Dole (among others) are any indication, war heroes just don't get elected. Its best that Master Chief went out a martyr instead of losing in an early primary for Space President.

The screen turns black and a postcard of somewhere in Africa appears and overtop of it a love note from Bungie appears and the Credits roll.


Tons of names...

Luke Smith is given a writing credit !?!

Special thanks screen....

Team Ninja? Further evidence of the Bungie an TN love affair. Check out this interview with Itagaki and look for the Master Chief on his table.

Combine that with the unlockable Hyabusa armor in multiplayer, the Dead or Alive playable Spartan and it is apparent that the two developers are playing love swords with each other.

Marketing:
There only three names? How did those three people do all that we see now and I wonder which one of them commissioned the Slurpy cups.

After the credits, Chief is floating through space’s vacuum. Space junk float through the hull. He and Cortana were on the wrong of the portal as it collapsed - so much for that luck that cortana was bragging about at the opening cut scene. It looks like half the ship made it through (the one the Arbiter was in). Cortana compliments him on doing everything and then she starts a beacon. Chief puts himself in a cryogenic tube to be held in status until they are found. As the door to the tube closes he says “Wake me When you need me.” I wonder if that is being said more to Cortana or to Microsoft. Full circle, this is where we started this saga, in a cryogenic tube.

Hour 24 min | *******

Halo 3 Review

REVIEW GOES HERE#####

 


Hour


Rating (out of 10)

Level Name
0:00 5 Sierra 117
1:00 5 Crow's Nest
2:00 7 Crow's Nest
3:00 7 Tsavo Highway
4:00 5 Floodgates
4:46 4 The Ark
5:00 4 The Ark
6:00 9 The Ark
7:00 9 The Covenant
8:00 3 Cortana
9:00 4 Halo
10:00 4 Halo