PORT LAUNCH > PORT SECTION > LARGE FREIGHT STORES > AIRSHIP BERTH ACCESS > CENTRAL BRIG ACCESS > BRIG NO. 1
PORT LAUNCH:
Save here, but do so in another save slot, there is no way to transport back to the mainland until you beat this area.
Tip: If you are running low on MP use the charge technique that you should have bought in Bhujerba. Otherwise, run around in circles.
PORT SECTION
Vossler warns not to trip the red lasers. You can find a route through this section without hitting any of them. But, if your party is strong enough to handle fighting four or five guards at the same time, I recommend tripping them to gain the EXP and loot.
Tip: If you get in over your head run back to the last zone you were in and the guards will not follow you. You can heal up then go back with a fully ready party.
Tip: If your party is looking real haggard, run back to the blue save crystal for a full refresh.
AIRSHIP BERTH ACCESS
You will be ambushed by several high powered enemies. Focus your attack on the Magnus to stop all the spells. Then, fight the weaker ones first so you can unleash your party’s might on the Judges.
BRIG NO. 1
Free Ashe. She is afraid of Basch like he is the good version of Arnold Schwarzenegger in Terminator 2 coming to get her out of the insane asylum. Ashe is Linda Hamilton, Vaan (naturally) would be John Connors. Use the save crystal and open the urn for an access key. Buy supplies at the moogle. Buy like you are going to a boss fight because, well, you are going to a boss fight.
-- Shopping --
- 10 x Potions
- Protect
- Shell
- All the gambits the moogle has.
The Escape Path: AIRSHIP BERTH ACCESS > Large Freight Stores > Port Section > Port Launch
AIRSHIP BERTH ACCESS
Cut scene: Vossler says that Ashe must confront the reality of our plight. I wouldn’t consider it a plight for her; she is in the company of four bachelors.
LARGE FREIGHT STORE
Stop fleeing for a second and go to the “Security Stations” located on the east and west walls. Turning them off will give you 60 seconds of unmolested escape time. For the rest of the airship hold the R2 button to flee past all the guards.
PORT SECTION
The party runs into Penelo and Larsa who both get this look on their face like “uh... we weren’t making out.” Penelo is glad to see Vaan and hugs him. The boy tells the clan that Ghis is aware of their escape. Larsa then uses a weak analogy using thread to try to tie up the letting us escape plot hole. Larsa gives Penelo a clump of manufactured nethicite – Vaan pouts in the background by flexing his abs as hard as he can.
Just as the party is about to escape, the judge stands in the way and uses his Fire Flower to pitch a Mario style fireball at Ashe. Penelo’s manufactured Nethicite absorbs the magic just as Larsa said it would. The judge says Ashe will die easily just like the king did. Ashe retorts “you know nothing of my father” and thank god Judge Ghis doesn’t say “No, I am your father.”
----- BOSS: Judge Ghis (x11a) -----
GAMBITS:
Caster:
[Ally: Any > Phoenix Down]
[Ally: HP < 40% > Cure, potion ]
Tank:
[Foe: Any > Attack]
STRATEGY:
- Send in one Tank and two Casters
- Attack the judge’s assistants, would those be his clerks?
- Half way through the battle, use the quickenings I told you to get for your Tanks.
----- END GHIS -----
Cut scene: Judge Ghis’ helmet is knocked off and he holds his hand up to his face like “<sigh> it’s been a loooong day.” Then he thinks to himself “I would have gotten away with it if it wasn't for you meddling kids!” Actually if this were indeed Scooby-Doo it would turn out that Judge Ghis’ was just the local Gas Station Attendant trying to scare people away from his stolen Aztec Gold.
Vossler enters to tell the party that he has secured a ship called an Atomos. Balthier complains that the ship is no good and then he refers to himself a “leading man.” Kinda pushing on the “4th wall.”
Fran is in the driver’s seat as the clan tries to sneak out of the empire’s airship. This is going to be chancy but it is a good thing Fran’s foot is lucky. Penelo urges “can’t we go faster?” “Keep your distance though, Chewie, but don’t look like you’re trying to keep your distance, I don’t know. Fly casual” Fran-bacca pilots the ship past some Imperial Ice-cream cones and safely back to Bhujerba.
The party files out into the Aerodome. Penelo gives the handkerchief that Balthier gave to her before he, Fran, and Vaan were taken into the dungeon. He says “I shall wear it close to my heart.” She does this shoulder shrug and Balthier joins Larsa on Penelo’s crush list. It is actually a cute little scene.
Basch, Vossler and Ashe discuss what they will do next. They will consult Ondore – another name for the Marquis – because he actually does support the resistance. Vossler starts trusting Basch and tells Ashe to do the same. For being such an uncharismatic guy, Basch sure does get people to turn around on him quickly. Wasn’t it just yesterday that Vossler told Basch that their “paths will remain separate.”